11/19/2022 0 Comments Battletech quickdraw build![]() What it lacks in comparison is raw in-your-face punch - so I could, with a bit of squinting, see the later Quickdraw's SRM rack and jump jets as responses to concerns of getting caught by hostiles that manage to duck under the LRMs' umbrella, never mind what corners ended up getting inadvertantly cut. This design actually has a fair number of advantages over the Rifleman: mobility, range, protection, ammo endurance, runs less hot, and can provide indirect fire support as well as direct. With called shot mastery, you can even get some one-hit headshot kills. Keep moving toward the target and firing the COIL, then melee to cool down. #BATTLETECH QUICKDRAW BUILD MODS#With a pilot with sure footing, the Quickdraw will consistently get a 4 evasive pips multiplier, and arm mods can boost its melee output. Special Abilities: SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1 High speed makes this mech a good candidate for a L-COIL build. Internal Structure: Standard 99 points 6.00ΔΆ (R) Medium Lasers CT 6 2 (24) RT - 2 (24) LT - 2 2.00 It was protected by eleven and a half tons of Primitive Armor and used a primitive engine to reach a top speed of 64 km/h. Hello newbie to battletech here i am loving this game I like having one scout mech and play it a little like a light tank in world of tanks. Each arm carried a single large laser and medium laser. Special Abilities: SRCH, ES, SEAL, SOA, AC 1/1/1, IF 1 RFL-1N The first production version of the Rifleman weighed fifty tons and used primitive technology. 4G is the best brawler QKD IMO due to the superior torso twist,even tho it cant compete on even terms with ballistic + srm brawlers due to energy heat,its still pretty viable,and tanky if you use an STD-engine. LRM-10 LT 4 2 (40) RT - 2 (12) LT - 1 1,00 CW build fast skirmisher STD-engine brawler those are my 3 go-to builds when running the 4G. Internal Structure: Standard 99 points 6,00 ![]()
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